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A couple of trophies are obtained for specific choices made at specific times. Most of the trophies are awarded for progressing through the game’s story chapters, as well as for finding the different mementos and memories you can collect in each section. Also, with this game being released so late in the PlayStation 4 cycle, the fan on my standard PlayStation 4 kicked into overdrive most of the time I was playing Twin Mirror. This could be a side-effect of recording while being in a global pandemic. As for the secondary characters, the voice acting was good, but the overall sound quality was either low or nearly inaudible. The voice acting, however, is a mixed bag: Sam’s voice actor gives a stellar performance and is definitively the best of the game. The character models are very well designed, and the facial expressions are impressive. Acting differently can open up different paths in future playthroughs.Īs for the presentation, Twin Mirror is built on Unreal Engine 4, and the final game is amazingly good-looking. Once story points are completed, you can see how your friends and the other players acted in the different choices you had. Many times you’ll have to interact with other citizens of Basswood, and you’ll often have to select answers and, of course, the consequences of your actions will have a direct impact on any future interactions you’ll have with them.
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Other games from DONTNOD have made great use of their soundtracks, and Twin Mirror is not the exception since the music will be used to convey the main character’s emotions.Īs the game progresses, I also liked how many secondary characters get their time to shine, and we get more background information on the relationship they had with Sam before he left town. I recall Life is Strange also had this close overhead view of Maxine, which made it easier to connect with that experience. I like how this point of view since it helped me connect with Sam and live the events from his point of view. At first, he’ll go there to reminisce about the past, but as the game progresses, he’ll go there after having collected enough clues in order to determine the sequence of the events for some specific scenes.Īs was the case with Life is Strange, I noticed how you – the player – are really close to Sam, as the camera is presented from an over the shoulder view. You’ll also be introduced to the Mind Palace, a place set deep in Sam’s memories where he goes to when he wants to think and analyze the information at hand.
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This is where you’ll be introduced to the core gameplay mechanics of this new release, namely how to move and interact with the world around you.
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