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Vehicle Power Ups become available after the central control point is captured. The following maps are available in Supremacy: The team that owns a majority of control points by the end of the match wins the game. Each time a control point is captured, an additional minute is added. If the team that is winning is not careful, though, the losing team can re-capture their control point and cause the winning team to fall back, creating a push-and-pull dynamic. At this point, the team has the option of continuing to push forward to capture the next enemy control point, eventually in order to own all five control points. The team that is able to capture the central control point first now has majority control of all control points (three out of five). Both teams must first fight for the central control point, which is neutral at the beginning of the game. The match starts with each side owning two control points. Heroes and vehicles can be great assets in capturing or defending control points.
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Capturing a control point causes the team that owned that control point to fall back to a control point closer to their "base," while the team that just captured the control point must now defend it from being captured as they simultaneously try to take the new enemy control point. At any given time, however, there are only two control points available for capture: a control point to defend, and a control point to attack. In Supremacy, the Rebel Alliance and Galactic Empire vie for majority control of five control points before time runs out.
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Star wars empire at war unit cap update#
The February 2016 Update added Twilight on Hoth and Survivors of Endor, but the latter map was not released right away and instead made available in March 2016. Players can spawn as heroes and vehicles in this mode. In DICE's Star Wars Battlefront, Supremacy is a 40 player linear game mode that pits the Rebel Alliance against the Galactic Empire as they fight for possession of five control points with only two available at one time.
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